Alexandra Freeman



The Big Al website

Learning with Beasts

Material directly supporting the series

Just for Fun



The Big Al website


Whilst I was a graduate student I had learnt html and basic web authoring skills, and with my partner John Alden had set up web pages for various organisations, and had taught html and web authoring to undergraduate classes. As soon as I started work on the 'Walking with...' programmes I found myself automatically thinking about the possibilities of the accompanying website. Whilst I was working mainly on Walking with Beasts, I also helped reconstruct behaviour for the dinosaurs in the Christmas special 'The Ballad of Big Al' and the accompanying 'Science Of' programme.

I immediately had several ideas for features of the website, including a database of questions and answers which would help viewers instantly find the answer to the perennial question 'How do they know that?' and several games. These games would not only be fun to play, but would also have an educational basis, demonstrating how palaeontologists interpret fossils and basic biological principles.

The producer of 'Big Al', Tim Haines, introduced me to the Editor of the Science website team, Carmen Pryce, and we worked together to produce a treatment for commission. Unfortunately, the programme was only a 30 minute 'special' and so it was decided that only a small budget would be allocated to its accompanying website.

I also produced a spreadsheet of 100 or so questions and answers about dinosaurs, fossils, and Big Al in particular for the website. Unfortunately there was not the budget available to turn these into a database which could be queried and searched as I'd hoped, but many of them were grouped into a series of plain web pages for the site. Although we had not been able to implement many of my initial ideas for Big Al, Carmen and I were very hopeful of being able to use some of them to produce a large website for the second series Walking with Beasts, working with Assistant Producer Duncan Thomson, who had worked on the original Walking with Dinosaurs site.


Learning with Beasts

During the spring and summer of 2000, after the release of the Big Al game and site, I started to develop my ideas for the Walking with Beasts website. I had had the idea that children's interest in dinosaurs - especially their vital statistics - could actually be harnessed to help them learn about maths. The problem that I had with maths at school was that it seemed 'pointless', and yet when I found a subject I was interested in (biology), I discovered that maths was actually a tool - a way of finding the answers to questions that really did interest you. So I thought that by posing questions that children clearly were interested in, and that were real (rather than the very contrived questions I was familiar with from textbooks), then I might be able to inspire children to want to learn maths. In fact, by looking through KeyStage textbooks I found that palaeontology could, with a little imagination, be used as the inspiration for almost the whole of KeyStage 3 maths: Calculating the angle that a sabre-tooth cat has to open its mouth to bite, calculating the length of an Andrewsarchus by scaling up from its skull in the right proportions etc.

This opened up the possibility of a whole new area of the Walking with Beasts website - one devoted to education. Again, Executive Producer Tim Haines was immensely supportive and we approached the Education Department for funding to develop this area of the site. There, they were just developing the idea of 'Learning Journeys' - using the web to produce a linear series of pages taking the user through a number of steps, at the end of which they would have a deeper understanding of a particular subject. So, using this idea, I developed outlines for a number of Learning Journeys which could accompany Walking with Beasts: on evolution, the extinction of the dinosaurs, the ice ages, and 'be a palaeontologist' - a step-by-step guide to how to reconstruct animals. For each of these sections I designed at least one 'Online Interactive Experiment' (or OLIE). I wanted the users to be able to try things out for themselves, as they had done in playing the Big Al game, and see the consequences. Experimentation seemed the most fun (and hence the best) way to learn! On this basis, I finally secured funding to develop these areas of the website, although later down the line the Ice Ages section and its OLIE were dropped.

I was very keen that the 'educational' areas of the website would not be branded as such in any way (nothing puts me off more than thinking something is deemed to be 'good for me'!), and that the OLIEs would be embedded in pages surrounded by light text, leading the users on through the site. It would work in different ways for each section.



Material directly supporting the series

Alongside the extra educational material, there were of course several areas of the site which would be directly relevant to the television series. I wanted people who had thought 'how do they know that?', or 'how did they do that?' to be able to come to the website and have their question answered directly.


Just for fun...

There were a few extra features of the site which were primarily designed for fun (although I always find they end up being at least a little educational because I always base the games in some kind of reality).

Throughout the whole website I was keen to include printable versions of the different areas, to keep page weight (and numbers of individual images) low, and minimise the reliance on plug-ins - all of which I hoped would increase the accessibility and usefulness of the site.


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  • Click here for details on the accompanying book
  • Click here for details on associated products
  • Click here for details on events in museums around the country